System.CodeDom 9.0.0
About
Provides functionality for dynamically generating and compiling source code using the Code Document Object Model (CodeDOM).
It allows developers to represent code in a language-agnostic format and then generate code in multiple languages, such as C# and VB.NET. The primary use cases include creating dynamic code generation tools, runtime code generation, and facilitating code analysis or transformation.
For a new modern development consider using the .NET Compiler Platform SDK, in particular Roslyn source generators.
Key Features
- Write code using a common object model that can be translated into multiple programming languages.
- Generate and compile code at runtime based on the CodeDOM.
How to Use
Generating and compiling C# code:
using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.CSharp;
// Create a new CodeCompileUnit to hold the code
var compileUnit = new CodeCompileUnit();
// Create a namespace
var codeNamespace = new CodeNamespace("MyNamespace");
compileUnit.Namespaces.Add(codeNamespace);
// Create a class
var classDeclaration = new CodeTypeDeclaration("MyClass")
{
IsClass = true
};
codeNamespace.Types.Add(classDeclaration);
// Add a simple method to the class
var method = new CodeMemberMethod
{
Name = "HelloWorld",
ReturnType = new CodeTypeReference(typeof(void)),
};
classDeclaration.Members.Add(method);
var methodInvocation = new CodeMethodInvokeExpression(new CodeTypeReferenceExpression("Console"),
"WriteLine",
new CodePrimitiveExpression("Hello, World!"));
method.Statements.Add(methodInvocation);
// Generate C# code from the CodeDOM structure
CodeDomProvider provider = new CSharpCodeProvider();
using (var writer = new StringWriter())
{
var codeGenereationOptions = new CodeGeneratorOptions()
{
BlankLinesBetweenMembers = false,
IndentString = " ",
};
provider.GenerateCodeFromCompileUnit(compileUnit, writer, codeGenereationOptions);
Console.WriteLine(writer.GetStringBuilder().ToString());
}
This example generates:
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MyNamespace {
public class MyClass {
private void HelloWorld() {
Console.WriteLine("Hello, World!");
}
}
}
Main Types
The main types provided by this library are:
System.CodeDom.CodeObject
System.CodeDom.CodeCompileUnit
System.CodeDom.CodeNamespace
System.CodeDom.CodeTypeDeclaration
System.CodeDom.CodeMemberMethod
System.CodeDom.CodeTypeReference
System.CodeDom.CodeMethodInvokeExpression
System.CodeDom.CodeTypeReferenceExpression
System.CodeDom.CodePrimitiveExpression
System.CodeDom.Compiler.CodeDomProvider
System.CodeDom.Compiler.CodeGeneratorOptions
Microsoft.CSharp.CSharpCodeProvider
Microsoft.VisualBasic.VBCodeProvider
Additional Documentation
Feedback & Contributing
System.CodeDom is released as open source under the MIT license. Bug reports and contributions are welcome at the GitHub repository.
Showing the top 20 packages that depend on System.CodeDom.
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Mono.TextTemplating
Embeddable engine for the T4 templating language, a general-purpose way to generate text or code files using C#
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1 |
Mono.TextTemplating
Open-source implementation of the T4 templating engine.
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1 |
Mono.TextTemplating
Open source implementation of the T4 templating engine
This package allows embedding the T4 engine in an application.
* To install as a dotnet global or local tool, use `dotnet-t4` instead.
* To install in a project as a `DotNetCliToolReference`, use `dotnet-t4-project-tool` instead.
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1 |
.NET Framework 4.6.2
- No dependencies.
.NET 8.0
- No dependencies.
.NET 9.0
- No dependencies.
.NET Standard 2.0
- No dependencies.