OpenTK.Core 5.0.0-pre.12

Holds core functionality used by other OpenTK packages.

Showing the top 20 packages that depend on OpenTK.Core.

Packages Downloads
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
1
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
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Vulkan bindings changes:** Add links to relevant documentation in Vulkan documentation strings. (@NogginBops) Add [requires: v1.0 | KHR_extension] strings that document version and extension requirements for function, structs, and enums. (@NogginBops) Updated Vulkan to 1.3.295. (@NogginBops) OpenGL bindings changes:** Switched to using ref readonly instead of in in OpenGL bindings. (@NogginBops) Improvements to glX and WGL bindings. (@NogginBops) PAL2 changes:** Renamed Toolkit.Mouse.GetPosition to Toolkit.Mouse.GetGlobalPosition. (@NogginBops) Renamed Toolkit.Mouse.SetPosition to Toolkit.Mouse.SetGlobalPosition. (@NogginBops) Renamed Toolkit.Mouse.GetState to Toolkit.Mouse.GetGlobalState. (@NogginBops) Added Toolkit.Mouse.GetPosition and Toolkit.Mouse.GetState for getting window relative mouse state. (@NogginBops) Added Toolkit.Clipboard.SetClipboardBitmap. (@NogginBops) Added Toolkit.Window.ClientToFramebuffer and Toolkit.Window.FramebufferToClient. (@NogginBops) Switched to using VectorN types for most positions and sizes. (@NogginBops) Renamed MouseMoveEventArgs.Position to MouseMoveEventArgs.ClientPosition. (@NogginBops) win32: win32: Switched OpenGLComponent to use the generated WGL bindings. (@NogginBops) macOS: macOS: Added MacOSShellComponent.NSLog to be able to write to the macOS system log. (@NogginBops) x11: x11: Implemented X11VulkanComponent (Toolkit.Vulkan). (@NogginBops) x11: Implemented X11ClipboardComponent.SetClipboardText. (@NogginBops) x11: Added IPngCodec and X11ClipboardComponent.SetPngCodec interface to X11ClipboardComponent for optional bitmap support on linux. (@NogginBops) x11: Implemented HitTest and Toolkit.Window.SetHitTest. (@NogginBops) x11: Improve Toolkit.Display api performance by using XRRGetScreenResourcesCurrent instead of XRRGetScreenResources. (@NogginBops) x11: Fixed issue where pressing cancel in a file dialog would return a list with one empty string in it, instead of null. (@NogginBops) x11: Fixed issue where setting a window to Minimized, Maximized, or Fullscreen directly from the Hidden state didn't actually show the window. (@NogginBops) x11: Fixed issue where the values for QueuedAfterFlush and QueuedAfterReading where swapped causing lots of event issues on linux. (@NogginBops) x11: Switched X11OpenGLComponent to use the generated glX bindings. (@NogginBops) x11: Fixed Toolkit.Window.GetMode crash when a window doesn't have a WM_STATE property set. (@NogginBops) x11: Reduce potential memory leaks. (@NogginBops)

.NET 8.0

  • No dependencies.

Version Downloads Last updated
5.0.0-pre.12 1 10/06/2024
5.0.0-pre.11 0 08/09/2024
5.0.0-pre.10 0 03/07/2024
5.0.0-pre.9 0 10/16/2023
5.0.0-pre.8 0 10/28/2022
5.0.0-pre.7 0 04/19/2022
5.0.0-pre.6 0 06/16/2021
5.0.0-pre.5 0 05/29/2021
5.0.0-pre.4 0 05/22/2021
5.0.0-pre.3 0 03/10/2021
5.0.0-pre.2 0 03/09/2021
5.0.0-pre.1 0 03/08/2021
4.8.2 0 12/02/2023
4.8.1 0 09/27/2023
4.8.0 0 07/17/2023
4.7.7 0 02/23/2023
4.7.6 0 02/22/2023
4.7.5 0 09/08/2022
4.7.4 0 06/17/2022
4.7.3 0 06/17/2022
4.7.2 0 05/03/2022
4.7.1 0 02/17/2022
4.7.0 0 02/16/2022
4.6.7 0 09/13/2021
4.6.6 0 09/13/2021
4.6.5 0 09/13/2021
4.6.4 0 05/28/2021
4.6.3 0 03/27/2021
4.6.2 0 03/19/2021
4.6.1 0 03/19/2021
4.6.0 0 03/18/2021
4.5.0 0 02/14/2021
4.4.0 0 12/16/2020
4.3.0 0 11/21/2020
4.2.0 0 11/12/2020
4.1.0 0 11/06/2020
4.0.6 0 10/18/2020
4.0.5 0 10/18/2020
4.0.4 0 10/17/2020
4.0.3 0 10/14/2020
4.0.2 0 10/11/2020
4.0.1 0 10/06/2020
4.0.0 0 10/02/2020
4.0.0-pre9.10 0 10/01/2020
4.0.0-pre9.9 0 09/30/2020
4.0.0-pre9.8 0 09/29/2020
4.0.0-pre9.7 0 09/20/2020
4.0.0-pre9.6 0 09/14/2020
4.0.0-pre9.5 0 09/14/2020
4.0.0-pre9.4 0 08/30/2020